I want to start off by saying thanks so much for all of the positivity over the last several months. The feedback has been great and believe me, I’ve been busy! Volygon is really starting to take shape. With the underlying networking framework implemented and nearly complete, to gameplay design becoming finalized. I’ve had a lot of help from our QA testers on the Discord server who have helped me test our networking functionality.
The majority of the work I’ve been doing over the last few months isn’t really “screenshottable” but it is very important in ensuring Volygon gets started on a solid foundation for the future (looking at you Rust).
If you’re a programmer, you’ll be able to appreciate this a bit more. Our networking back-end is completely up and running thanks to Forge and MasterServerFramework. We’re using these technologies to create a seamless online experience while maintaining as low latency as possible. Big shout out to HM_Bacon from the Forge community as well as other community members who helped get this up and running. Volygon will have dedicated servers, with the option for custom player servers later down the line should you choose to play on a more custom experience.
Menus & UI
The UI is really starting to take shape. We want things to be simple and easy to navigate while also providing all necessary functionality.
Ok, so I’ve been working on what I think is a really really cool building system. It’s going to allow you to make basically ANYTHING you want with the power of triangles. This still needs some refinement, but it’s getting there! In the next dev blog post or so, we’ll show the creation of an awesome custom base that takes only minutes to build.
A tremendous amount of work went into making this system. Honestly, it was more than I anticipated. Hurricane Irma hit me pretty hard, so I had to evacuate and wait for power, all-in-all I went 20 days without being on the computer. Everything’s fine now, and I’m back to working on Volygon.
In the coming updates, we’ll show how you can make a huge base and change the material of the triangles for increased strength and rigidity. Of course, this will require more materials to gather.
Weapons, weapons, weapons. Lovely weapons. Different sizes. Different purposes. That’s about it. More to come!
Here’s a video of yesterday’s screenshot actually running. Not only does Volygon look great, it runs great. This scene fluctuates between 150-200 fps with a GTX 1080 running at 2k resolution.
Here’s the first screenshot of Volygon. This took quite a while to assemble. I spent quite a bit of time doing color research and getting the models exactly right. This small scene will serve as a starting point for the visuals used in Volygon. More to come soon!
Volygon is a unique multiplayer base building game which features a low-poly art style. This is a game that I’ve been working on since 2012 and has undergone many many iterations. After several years of planning and experimenting, I am getting closer to the perfect game.
This website will serve as a platform to provide development updates. I’ll be posting every so often with screenshots of the progress.